Three sample panels of the graphic novel, without the speech bubbles. Why don't you go and read all the 136 panels of The Ghosts of Us?
The project was done pretty much the same way as 'Soccer & Noodles' in the last summer. We had a rough idea of the story, and I drew scenes from here and there within that idea. When about 50% of the panels were done, we printed thumbnails of them, and started arranging them with three rules in mind; 1) try to make sense to the whole story, that is, it would make sense to you, dear readers, and not only to creators themselves, 2) make basis for each scene based on the finished drawings and 3) at the same time overcome continuity errors (hair loose/tied, dark sky/clear sky and such). After that we wrote the script, including all the panels/scenes not yet drawn. At this point the process shifted from feel-to-do-basis to need-to-do-basis. I'm sure some comic know-it-alls would gasp in horror at this 'wrong way approach', but hey, there's no written canon how comics should be done. Each to his own! Fun(?!) fact: the first panel drawn for the comic was page 4 panel 2, and the last panel was (re-drawn) panel 3 on page 10.
So, point your browser to The Ghosts of Us to read the story of two girls, both lost in their own way, and how they try to overcome their misfortune.